Showing posts with label reviews. Show all posts
Showing posts with label reviews. Show all posts

Tuesday, November 1, 2011

To Rave or Rage Over RAGE

I finally had a chance to play id software's latest game, RAGE.  Id software is the developer who originated the first-person shooter genre with classics such as the Doom series, Quake, and of course Wolfenstein 3d.  Going into this game, I had high expectations.  Coming out of it, I've learned that as long as you remember this is a FPS and nothing more, than it's a great game.  Once you start thinking this is an open world game, or even a light RPG does it begin to go down hill.

First off, this game is huge.  It was an 18 gig download and the patch was another gig.  The patch fixed numerous technical issues as well as allowing for more video options such as vsync control.  The game apparently had a lot of issues at launch which I won't be talking about because I did not play the pre-patched game.  I will only address the issues I've found since the patch was released.

Who knew post-apocalypse could look so good.
RAGE begins with a meteor crash that would destroy all life as we know it on the planet earth.  You play as a super soldier who was cryogenically preserved in order to continue human life on earth after this catastrophic incident.  The game is absolutely gorgeous.  Anyone who says otherwise is fooling themselves.  The visuals are the best I have ever seen in a video game.  Albeit, I have only been gaming on the PC for a short time so I don't have a lot to compare to except Xbox 360 graphics.  I understand on the 360 the graphics are beautiful as well, but I do not know how they compare to PC.

RAGE does have a few technical issues but they are not as bad as the naysayers would have you believe.  At worse RAGE is guilty of being a bad console port.  First yes, the texture quality deteriorates on many objects up close.  For a game of this size, it's surprising at how blocky most things are when you get right up on them, but it's no worse than most other 360 games.  Secondly, the game experiences texture pop, especially when entering a new zone.  Again, nothing I haven't seen a gazillion times before from other games.  There can be texture pop-in when spinning the camera quickly as well, but for me, it was hardly noticeable.  Unless you expect perfection in video game graphics, none of RAGE's graphic errors should surprise you.  However, if you have ultra-high performance hardware and are playing at extremely high resolutions (2560x1440) then you may have more errors.  I played at 1920x1080 with 8x AA, large texture cache, and low AF, just for comparison, and didn't have excessive pop-in.


RAGE's gameplay combines racing elements and RPG elements into a FPS.  It is very convincing and in some ways too convincing.  I constantly found myself wishing RAGE was a different game.  During the racing events, I could imagine a combat racing game just like what is found in RAGE but more fleshed out with more vehicle types, terrain types and a wider variety of weapons and customizations.  While exploring, I found myself wanting more.  I hoped for more random dungeons to explore and all the great loot possibilities.  Alas, there are actually very few non story related locations to explore.  In fact, by halfway through the game I quit exploring because there is very little reward in doing so.  Eventually the "open-world" just became a means to get from one mission to the next.  Driving in the open-world was very fun though.  It had me wishing id software would do a remake of Autoduel.  I loved that game in the '80s and RAGE's over world reminded me so much of that game.

The combat in RAGE was nothing short of amazing.  The gunplay was perfect.  The enemies were varied and intelligent.  Mutants would run and crawl at you.  The would move swiftly and often times would jump or climb over objects in their way as opposed to going around through a bottleneck, which made them very difficult to target.  Bandit enemies would peek out from cover in different directions, they would reach around and shoot blindly, and they would also use shielded enemies as cover.  When injured, enemies would crawl, limp, or drag themselves to cover.  Desperately, they would even sit on the rear end and take shots at you if you got in their dying face.

The story wasn't bad for a FPS, but from the beginning it never hooked me.  The entire game involves you doing errands and favors for the various townsfolk in the different settlements.  Unfortunately, the game never sells you on why you should help these people.  Early on you are told to stay away from the Authority, you don't want them finding you, but you never see why.  The Authority is suppose to be the enemy but it is only the enemy because the game tells you.  The Authority never bothers you until you get sent off to screw with them.  Even when you see them in town, they aren't harassing anyone or doing anything unruly to convince you these are the enemy.  At no point did I feel compelled to do any of the missions because telling me that someone is an enemy without proving it doesn't sit well with me.  Since this game isn't really open world, saying no and walking away to find something else to do or to take another side isn't an option, so you have no choice but to fight this face-less enemy that you know nothing about except they supposedly will kill you if they find you.  I would love to see a sequel to RAGE where the resistance comes out and says, "Hahaha, we are really the bad ones and are going to take over the world thanks to your help since you were so stupid as to believe what some random strangers told you without finding out for yourself!!"
Driving in the over world.
All in all, RAGE is a great racing game that lacks content, a great driving game that lacks content, a great RPG that lacks content and story, a great sandbox that lacks content, and one hell of a FPS.  I think it tries to do too much, while doing everything great, it is all filler with little content.  Overall, the game has plenty to do and plenty of side quests but it feels like too many games rolled into one.  I would love for id to come back and focus on one of these play types and expand immensely on it and drop the extra stuff.  As expected from id software, the FPS elements were spot on and perhaps this game should have stuck with just that but I think they wanted to raise the bar on what a FPS could be.  Again, everything in this game is extremely fun, but there is little depth to all the added genre elements.  RAGE gets an 8.0/10.

Wednesday, October 5, 2011

Are you afraid of the dark? You should be.

Amnesia: The Dark Descent by Frictional Games was originally released in September of last year for PC, but may have been a gem that you've missed.  Being self published, the game was released with absolutely no advertising except for word of mouth.  However, despite such little fanfare, it went on to sell nearly 400,000 copies and counting.

Amnesia is a survival horror game in it's purest form.  You take on the character of Daniel, a young english man, who has awoken in an eastern European castle without his memories.  The only clue you are given is a note from yourself which demands you kill a man in the castle by the name of Alexander.  Armed with nothing but a lantern, you are tasked with exploring this eerie castle in search of this man and the reasoning behind the cryptic note you left yourself.

The story is told through a series of flashbacks throughout your adventure as your memories return to you.  Gameplay consists primarily of solving various puzzles as you make your way through the castle's corridors and chambers.  The puzzles are never frustratingly difficult but you must certainly maintain a keen eye particularly late in the game.  Along with the puzzles there are creatures that lurk through much of the areas.  As you are not armed, you have no defense except to run and hide from these beasts.  Fortunately there are many options such as inside large bedroom wardrobes, under stairs, or even in dark corners.  Don't stay in the dark for too long though as this will cause you to lose your sanity.  As your sanity becomes weaker it makes it increasingly difficult to control your character.  However staying in the light makes you susceptible to being chased and attacked if you stumble upon one the the monsters in the castle.

This is not a jump scare tactic game.  There are very few of those.  Amnesia brings terror to your soul through pure immersion.  The more immersed in the game you allow yourself to become, the deeper the fear.  The sounds and environments put you in the moment and you are constantly wondering what is behind the next corner.  This creates immense tension throughout the game.

This tension, however, can make the game a bit slow.  There are times where you would rather stay near a torch because moving into the dark can be such a frightful task.  Also your sanity level is regained by staying in the light, which can take several minutes for an improvement.  This is broken by a few chase sequences that are really frightful but an enjoyable change of pace from the skulking through dark halls that you'll become accustomed to.


Overall this is an excellent game for anyone who is a fan of horror.  It may not be for the faint-hearted however, as it will keep the tension level peaked at all times.  This is not a game you play to relax.  I give Amnesia: The Dark Descent 8.5/10.

Saturday, September 24, 2011

Bioshock'd the Hell Outta Me

I know I'm 4 years late on this one.  I picked this up pre-owned several months ago from Gamestop while they were having one of their buy 2 get 1 free sales.  I picked it up based solely on recommendations and reviews.  Going into the game, I knew very little.  Only that the game takes place underwater and that it's a single player based FPS.

Well was I in for quite a surprise when I discovered this game is a horror game!  Now I've read online the debate regarding this fact and let me assure you this game is in fact horror.  It probably is not "survival horror" but it is horror nonetheless.  The game takes advantage of the oppressive underwater environment, eerie soundtrack, and a cast of demented characters.  It then finds new and frightful ways of catching you off guard with the deranged inhabitants jumping out at you and popping up from nowhere when you turn around.  Turning the difficulty down will take a lot of the fear factor out of the game but even then it still has a few moments that will make you jump.

The gameplay combines different weapon types in one hand with spells called plasmids in the other.  The spells and their effects are very cool, each with a different purpose.  There is no does x damage spell.  The spells are either a DoT, or a stun, or a pick up the enemy and throw it across the room.  No generic damage spells make for some very fun kills.  Like freezing the enemy and beating it with a wrench until it breaks into a million pieces.

The game was definitely enjoyable and presented a unique art style.  If nothing else I'd recommend playing this game once just to experience it as it is an enjoyable experience.  Will I be running out to play the second one now?  No.  I might pick it up cheap if I'm bored at some point, but it certainly won't be near the top of the list of games I want to play.  I give this first entry in the Bioshock series an 8.0/10.

   

Sunday, September 18, 2011

Deus Ex: Human Revolution Revolutionizes Gaming

Just a couple weeks ago I completed Deus Ex: Human Revolution.  This game is absolutely amazing!  I would list this as one of the best games I've ever played.  I'm not even joking.  The game combines shooter with stealth elements in perfect harmony.  Add on a plot packed with twists and turns and you have yourself a recipe for brilliant.  I would describe Deus Ex: Human Revolution as Resident Evil 4+Mass Effect 2+Fallout 3.

You play the role of Adam Jensen, head of security for a leading biotech manufacturing corporation.  The company specializes in the highly debated and controversial augmentations industry.  Augmentations are artificial upgrades to the human body.  During the opening cutscene there is an attack on the company's headquarters which results in the lab technicians, including Adam's ex, being killed.  Our protagonist himself barely survives and only thanks to the quick action of his employer to heavily augment Jensen.  With these new special powers, you make your way through the game trying to uncover the truth of what happened that day.

From the very beginning you are given a choice of how you want to play.  You can play this game and not kill a single enemy if you so choose.  The only exception is with certain bosses.  It is entirely the player's choice on how much stealth and how much combat to use.  Personally, I stealthed through what I could.  If I was caught or couldn't find an obvious path to stealth to my destination, I wouldn't hesitate to pull out a combat rifle or shotgun and mow down the opposition.

Deus Ex: Human Revolution is hard to classify.  It features first person play with a tactical cover system.  It also allows for exploration and some side questing.  Deus Ex:HR also features a limited inventory system similar to Resident Evil 4.  This game is not a FPS all though it's in the first person.  That is really where the similarities between this and FPS's stop.  I wouldn't call it a RPG either although it certainly has some RPG elements.  Maybe RPG-lite.  Perhaps it's the way it blends these different genres so well that makes it so great.  I would give this game 9.5/10.

Die damnit, die!

***Spoiler Warning: Minor spoiler below.***


At the end of the game you are given a major choice that will influence the ending of your game.  It took me several minutes to make that decision and really made me think about how I play video games.  In Deus Ex: Human Revolution you play a premade character with a clear personality as opposed to a game like Fable where the protagonist has no defined personality and YOU are the character for all intents.  So I found myself thinking what would I do here and what would Adam Jensen do here.  The answers were not the same.  I eventually did all 4 options to see every ending but I still ponder, if a reload isn't possible, how should decisions be made in a video game?  Based on your own detached thoughts and conclusions or in line with the in game character's personality and mindset that he or she would have from being directly in the situation?